BIO
RASLYN BENN
3D Generalist | 3D, Look Development & Immersive Media
Detail-oriented and creatively driven 3D Generalist with 4+ years of professional experience in the VFX industry, specialising in 3D modelling, Look Development, Texturing, and Lighting.
Experienced in creating high-quality photorealistic assets through 3D modelling, digital sculpting, texturing, shading, and lighting, with a strong understanding of production pipelines.
Proficient in production programs including Maya, ZBrush, Mari, Substance Painter, Arnold, V-Ray, and Unity, with hands-on experience developing detailed materials, shaders, and lighting setups to achieve compelling and production-ready visuals.
Proven ability to collaborate effectively across modelling, texturing, lighting, and other departments while working to demanding production schedules and maintaining a high standard of technical and artistic quality.
Passionate about visual development and problem-solving, with a strong eye for detail, composition, materials, and realism, and the ability to adapt quickly to new workflows and production requirements.
SKILLS
Look Development
Lighting
Texturing
3D Modelling
Virtual Reality/ Augmented Reality
Render wrangler
TECHNICAL PROFICIENCIES
Autodesk Maya
Adobe creative cloud (Photoshop, After effects, Premiere Pro & Illustrator)
Mari
V-Ray
Nuke
Substance suite
Unity
Unreal Engine
ZBrush